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DOUBLE DUTCH                                                                                                                                              SOCIAL SQNCR

01 APRIL 2010                                                                                                                                                       28 JUNE 2010
EDA, BROAD ART CENTER                                                                                                                                CNSI ART|SCI GALLERY

Double Dutch was a body of work created                                                                                          Social Sqncr was an interactive audio /
by Design|Media Arts graduate students                                                                                           visual installation created by Parsons
who came from Media Technology at Leiden                                                                                         Art, Media and technology graduates. The
University in the Netherlands. Casper                                                                                            aim was to make people more aware of the
Schipper and Antal Ruhl used different                                                                                           act of creating their public identity.
media to express topics regarding                                                                                                To create their “identity,” participants
(mostly) culture and nature, influenced                                                                                          used their bodies to physically interact
by science and art.                                                                                                              with a pseudo-musical instrument
                                                                                                                                 projected in a physical space to create
                                                                                                                                 virtual musical creatures based on their
                                                                                                                                 movements. The instrument consisted of
                                                                                                                                 eight zones that participants interact
                                                                                                                                 with which influence the shape,
                                                                                                                                 movement, and aural properties of the
                                                                                                                                 resulting entity.

                                                                                                                                 Once complete, the system captured an
                                                                                                                                 image of the participant to attach to
                                                                                                                                 the creature which was then set free
                                                                                                                                 into an ecosystem inhabited by similar
                                                                                                                                 entities. The entities react to one
                                                                                                                                 another, much like human beings in a
                                                                                                                                 social network. Participants were able
                                                                                                                                 to cause environmental disturbances
                                                                                                                                 by physically interacting with the
                                                                                                                                 projection.

                                                                                                                                 The physical movements required of
                                                                                                                                 participants ensured a high level of
                                                                                                                                 investment in the process, causing a
                                                                                                                                 heightened awareness of their creation,
                                                                                                                                 and thus themselves. Watching their
                                                                                                                                 entity interact with other entities was
                                                                                                                                 a reflection of their own interaction in
                                                                                                                                 their social networks.

ARTIST ART+ACTIVISM COLLABORATION COMMUNITY EDUCATION LECTURE PUBLICATION RESEARCH RESIDENCY ROBOTICS MIXER SYMPOSIUM ||||       ARTIST ART+ACTIVISM COLLABORATION COMMUNITY EDUCATION LECTURE PUBLICATION RESEARCH RESIDENCY ROBOTICS MIXER SYMPOSIUM ||||
     || SPRING SUMMER FALL WINTER ||||| 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 ||||| UCLA CNSI DMA BEYOND |||||  ||||| SPRING SUMMER FALL WINTER ||||| 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 ||||| UCLA CNSI DMA BEYOND ||
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